Posts Tagged ‘Space Invaders

09
Oct
10

Space Invaders: Infinity Gene

God damn it.
It’s been a busy week. There’s a lot of planning going in for me right now, as you might have noticed, the weekly post got delayed again.

I’m still waiting for Vanquish to show up and our keyboardist to finish Castlevania: Lords of Shadow, so in the time being, I’ll give you a review of a classic upgraded to fit 2010.

Space Invaders was created by Tomohiro Nishikado in 1978 and was produced and distributed by Taito.

It is as simple as it is addictive and in a time were Star Wars, The War of the Worlds and similar sci-fi adventures were popular, defending bases against aliens in a videogame was pretty awesome.
Space Invaders: Infinity Gene is the newest installation of the game, first released for the iOS in 2009 and was recently released for XBLA and PSN this year.

This neo-retro version introduces an ‘evolution system’, which grants the player new moves and different fire power to choose from before starting their game, to name a few. When you play, you gain points and when these points reach up to a certain amount  (shown as a blue bar in the stat screen between the levels) your ship will evolve. After a while, the evolution will also add bonus levels, music that you can listen to from the bonus menu, et cetera.

…and since I mentioned it – the music:
It is not very surprising that the soundtrack is made up of minimalistic techno, bearing much resemblance to the soundtrack for Pixeljunk: Eden.
However, if you’re into this kind of music (which I am) you will enjoy it for more than just some aural ambience for the game.

The trophies are, as ecpected, pretty weak. It is a PSN game after all.
Some of them got that retro feeling to them, as the  one requiring you to get a high score of 10.000.000 points.
Apart from that, there are some other “gain-a- certain-amount-of”-trophies mixed in, not to mention the “beat-the-game” trophies. You got one trophy for each difficulty and there are five of them. FIIIVE! (Said in a dark, sinister voice, trying to sound like the narrative at the title screen of Resident Evil 5.)

To sum it up, this is a fun game, but I doubt it will live for long. You’ll probably spend a few hours playing it (I’ve done aprox 8 so far) but there are other shooters that I’d drastically prefer, as Gradius…FIIIVE! for the Playstation 2.
By the way, when will they release an equally good Gradius on the PS3…?

Why all the base are belong to us…

“Back in my days…” – Neo-retro is the new black.

Uhn-tiss, baby – Great music. I want the soundtrack.

What’s a checkpoint? – It’s challenging and not crap-easy.

Darwin were on to something – The evolution system is addictive.